Studio
Nolimit City
AFK Airport Security slot figures, Nolimit City
Open the operator New tab · 18+ · this site hosts no gameNobody passed the check, so the link stayed shut. Answer again whenever you like.
This host collects the figures Nolimit City prints for this game and says where each one comes from. There is no game on this page and no demo window — only the numbers, the machinery behind them, and a link to an operator for anyone old enough to use it.
AFK Airport Security is a five-reel slot built around a security checkpoint, released by Nolimit City in July 2026. The studio belongs to Evolution, which is why some operator catalogues file the game under the group's name rather than the studio's — nobody is wrong, the two names describe different levels of the same company.
The theme is not decoration here. Every one of the twelve effects the game can run is named after something that happens at an airport, and the meter that holds them sits in plain sight above the reels rather than in a menu. That is the single design decision the rest of the game follows from, and it is why a page about this slot spends most of its length on one strip of twelve icons.
These six rows are the ones the studio's own game page and our source pages agree on. The return row is the only one that needs more than a figure, and it gets its own section below.
Nolimit City
Five reels, three rows
96.07% / 94.06% / 92.05%
23.936%
19,693x the stake
0.20 to 100
The studio prints 96.07%. So did every page of this site before this rewrite. But this game ships in three builds — 96.07%, 94.06% and 92.05% — and which one a player meets is the operator's choice, not the game's. Two outside sources publish the full ladder, and both of them reproduce figures that came from our own material to the decimal: the split of the return between base play and bonus play, the share of outcomes that pay, the odds on the bonus round. They are describing this game, not a game with a similar name.
So 96.07% is the top step rather than the figure. Where you see it quoted alone, it is the best build of three, and the information panel inside whichever lobby you are in is the only place that says which one is actually running there.
Twelve effects sit in a strip over the five reels, each with its own icon. They cover four jobs: changing which symbols are available, turning symbols into Wilds, splitting symbols so more of them fit into the same frame, and attaching multipliers. Two of them change nothing on the reels at all — one reshuffles what did not win, the other reads winning combinations from both ends instead of one.
A lit meter is the whole game. The reels themselves are an ordinary five by three frame with three visible positions per reel, and the outer dimensions never move. Everything that makes a round interesting happens to the contents of that frame, which is also why the layout survives a phone screen without rearranging itself.
The meter is the strip of twelve icons above the reels; the scanner row sits under them.
Three Bonus symbols open Economy Class Spins, four open Business Class, five open First Class. All three give seven spins. What separates them is how much of the meter is already running when the round starts: one effect, two effects or three.
During the round, any further feature that activates stays active and adds a spin. A round that begins with three effects and picks up two more is running five of them over nine spins, which is the mechanism behind the long sequences this game is known for.
Opens on three Bonus symbols. Gives seven spins with one random feature already running.
Opens on four Bonus symbols. Gives seven spins with two features already running.
Opens on five Bonus symbols. Gives seven spins with three features already running.
Three paid entries are published, and their prices are so far apart that treating them as a scale is misleading. The cheapest changes one condition on one reel. The dearest costs four and a half thousand times the stake and lights the entire meter.
None of them moves the ceiling. A round entered through the dearest door stops at exactly the same 19,693x as a round entered for nothing.
Costs 1.4x the stake in play.
Buys a Bonus symbol on the second reel, and nothing beyond that: the rest of the trigger still has to land on its own.
Costs 12x the stake in play.
Buys at least three meter features. Three is the floor, not the quota, and which three is still random.
Costs 4,500x the stake in play.
Buys all twelve meter features at once. It raises nothing else: the ceiling is the same 19,693x it is everywhere.
A free-play version of this game is widely available: review sites and game catalogues embed one, and several operators offer it alongside real-money play. But it is not universal. At least one licensed operator carrying the game says in plain words on its own game page that it is not available as a demo there and that an account is required.
That is the honest shape of it: whether you can try the game without money depends on the venue, not on the game. This site is neither — there is no game here, no demo window, and no link on this host dressed up as one.
Everything above is a published figure with a traceable origin. Where our source and the outside world disagree, both are described rather than one being quietly dropped. Where nobody publishes a number — the paytable values, for instance — this host says so instead of filling the gap.
There is one link to a gambling operator, it sits in the header of every page, and it asks your age before it opens. Gambling is for adults and costs money; if it has stopped being a pastime, the two numbers in the footer are answered around the clock.
Six addresses, one game, no overlap between them.
return, hit rate, ceiling
the twelve effects
three ways in, seven spins each
1.4x, 12x and 4,500x
Android, iPhone, 16:9
Nolimit City, a studio owned by Evolution. Catalogues that credit the game to Evolution are naming the group rather than correcting the studio.
The game ships in three builds: 96.07%, 94.06% and 92.05%. The operator chooses which one runs, and 96.07% is the highest of the three rather than the only one.
19,693 times the stake. The game calls that ceiling The Captain's Cap, and a round stops as soon as it is reached.
The published figure is 23.936% of outcomes. The studio rounds the same number to 23.94% on its own page.
Five reels with three positions each, written out as 3-3-3-3-3. Catalogues count 243 ways across that frame; the studio's own page gives no ways or paylines figure.
Economy, Business and First Class Spins, opened by three, four and five Bonus symbols. Each gives seven spins and differs only in how many meter effects are already running.
Three paid entries are published: Bonus Booster at 1.4x the stake, 3 Mile High Club at 12x and 12 Mile High Club at 4,500x.
At most venues, yes, but not all of them: at least one licensed operator states on its own game page that this game is not available as a demo there. Nothing is playable on this site.
The published range runs from 0.20 to 100 per spin. Individual operators may narrow that.
No. It carries no game, no demo and no account. The single operator link sits in the header and opens in a new tab after an age check.